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A systematic evaluation of current control devices used by people with intellectual disabilities in non-immersive virtual environments

机译:对非沉浸式虚拟环境中智障人士使用的当前控制设备的系统评估

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摘要

Virtual environments have a role to play in facilitating the acquisition of living skills in people with intellectual disabilities, improving their cognitive skills and providing them with entertainment. However, the currently recommended devices to allow navigation in and interaction with the environments are difficult to use. Using a methodology established in an earlier study, the study aims to systematically document the performance of users with the currently recommended devices in order to (i) inform the design of a usable control device or devices and (ii) act as a baseline against which they can be evaluated. 40 people with severe intellectual disabilities aged 21–67 years used four environments with an equal number of sessions with the different devices being evaluated. Results indicate that when forward movement is provided by the software using the mouse for both navigation and interaction allows better performance both initially and after exposure than using the fire button on the joystick. When the user had to initiate forward movement with the navigation device, the joystick allowed better performance than the arrows on the keyboard. Preventing slippage of the joystick base would make its use much easier and it is suggested that separate devices are retained for navigation and interaction.
机译:虚拟环境在促进智障人士的生活技能获取,提高他们的认知能力以及为他们提供娱乐方面可以发挥作用。但是,当前推荐的允许在环境中导航并与环境交互的设备很难使用。该研究旨在使用较早研究中建立的方法,系统地记录使用当前推荐设备的用户的性能,以便(i)告知一个或多个可用控制设备的设计,并且(ii)以此为基准他们可以被评估。 40位年龄在21-67岁之间的严重智障人士在四种环境下接受了相同次数的评估,评估了不同的设备。结果表明,当使用鼠标进行导航和交互时,通过软件提供向前移动时,与使用操纵杆上的“火”按钮相比,无论在初始曝光还是在曝光之后,其性能都更好。当用户必须使用导航设备开始向前移动时,操纵杆的性能优于键盘上的箭头。防止操纵杆底座打滑将使它的使用更加容易,并且建议保留单独的设备以进行导航和交互。

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